There's also the colosseum to purchase specialized equipment from, and when you're done you can trade your points for qps. Bunnies that give you exp, gold, qp, and mudpies which are a somewhat rarer currency. Sigils can be redeemed, playing during hardcore gives you a bonus of 2qp per kill, and there's alot of random things to find while walking around. It also has multiple ways that don't involve questing for the people, like myself who aren't interested in that part of gameplay. The thing I love about this game is it does have the generic quests, global quests, and expeditions which allow you to hunt down more than 1 target. This is not, however a mud where wilderness survival, hunger, thirst is prominant.Ĭurrent crafting skills implemented: mining, foraging, blacksmithing, leatherworking, gardening, bookbinding, weaving and lapidary with each skill having an advanced version save for gardening. It does take effort to make them though, and if you like tending a garden or farming in any way you would enjoy this. For example, I might call mana regen manasurge, or something equally my own. You can then finish the grimoire by creating your own spell names for each effect. The crafting system is unlike any other I've seen, even giving you the opportunity to craft grimoires, spellbooks that you can add strands of magic to. I do believe there are plans for even higher tiers of specialization, but it's too soon to tell. Personally I think this mud is quite often forgotten amidst the higher ranking muds, but it has alot to offer.Įrion's crafting system was just released a couple of months ago, and already branches out into advanced skill trees. I wanted to take a sec and give a somewhat lengthy review of Erion.